Age of Empires Online launches

A screenshot of the Age of Empires Online landing page 13 hours after launch

Last week, along with Microsoft Game Studios, we helped build and launch the Age of Empires Online website! The Age of Empires game series has already sold more than 20 [...]

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Tech·Ed Online Launches!

Tech·Ed Online Launches!

The Microsoft Tech·Ed team called on Plexipixel for vision and execution of the Tech·Ed online site — a portal to host the wide range of conference video footage from the [...]

WordPress on Microsoft

WordPress started as a small, open-source project built on PHP and MySQL and has widely been deployed to people running Linux and Apache. Up until recently, the process to run [...]

Plexipixel Helps Microsoft Launch Redesigned Silverlight Site

Plexipixel Helps Microsoft Launch Redesigned Silverlight Site

Recently the Microsoft Silverlight marketing team called upon Plexipixel to redesign their pre-adoption site. After some intense collaboration and a great partnership with the Microsoft Silverlight marketing team, the Microsoft [...]

Plexipixel is a Preferred Developer on Facebook Platform

Plexipixel is a Preferred Developer on Facebook Platform

Plexipixel has been recommended as a preferred developer for Applications on Facebook® and is now on the directory for Facebook’s Preferred Developer Consultant Program. The goal of this program is to [...]

MIX Online Launches Incarnate for WordPress Version 1.2

MIX Online Launches Incarnate for WordPress Version 1.2

MIX Online is pleased to announce the launch of Incarnate for WordPress 1.2, the latest version of their fully customizable avatar management service. With help from the Plexipixel team MIX was [...]

MIX Online launches WordPress Plug-In for Incarnate!

MIX Online launches WordPress Plug-In for Incarnate!

For those of you who have not yet heard of Incarnate it is a service, built by the Mix Online team, to make managing avatars easy. Incarnate searches the web to find [...]

Creative Process: Zune Sudoku

Creative Process: Zune Sudoku

Here is a rare peak under the hood of the creative process behind our contribution to Zune: the game Sudoku. The game is available now as part of the Zune [...]

Roshamboom: How it Came to Be.

I believe it was Andy that suggested we build “The most terrifyingly complex game ever” in Silverlight. It could have been Lisa. Everyone agreed. Yes, this was the solution to our chagrin.

RoshamBOOM! I got your GAME!

RoshamBOOM! I got your GAME!

In our efforts to find a more comfortable collaboration and streamlined flow from Design to Development while working on Silverlight projects, we started brainstorming ideas to keep our chops up [...]